
Description
As ambitious Knights in the realm of King Arthur you and your fellow players seeking glory, influence, and renown.
Each turn represents one day for your Knights in the realm. At dawn, your Knights ride out to Market Towns, Countrysides, Ports, or Camelot itself. During the day, they take actions based on the locations they visit. At twilight, they make camp, call there retinue back to service, and, if summoned, attend the Feast at Camelot.
Learn & Resources
Rules
Rules are coming soon.
Rules Quiz
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Strategy Articles
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Upcoming Game Sessions
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