
3 / 5
1–4 players
30 min
BGG 7.9(5.5)
Description
The main mechanic of this new army is managing gambles.
Discarding tokens earns gambles, which can later be spent on activating the traits of the units on the board, as their abilities are not free. The Headhunter, for example, has a regular ranged attack, but only spending a gamble will trigger the ability to use a sniper shot. If the trait is not paid, it simply will not be active.
Learn & Resources
Rules
Rules are coming soon.
Rules Quiz
Coming soon
Strategy Articles
Strategy articles are coming soon.
Upcoming Game Sessions
No upcoming sessions for Neuroshima Hex! 3.0: Merchants Guild.
Public Game Nights Featuring Neuroshima Hex! 3.0: Merchants Guild
No upcoming public game nights featuring Neuroshima Hex! 3.0: Merchants Guild.