Neuroshima Hex! 3.0: Merchants Guild

Neuroshima Hex! 3.0: Merchants Guild (2023)

3 / 5
14 players
30 min
BGG 7.9(5.5)

Description

The main mechanic of this new army is managing gambles. Discarding tokens earns gambles, which can later be spent on activating the traits of the units on the board, as their abilities are not free. The Headhunter, for example, has a regular ranged attack, but only spending a gamble will trigger the ability to use a sniper shot. If the trait is not paid, it simply will not be active.

Learn & Resources

Rules

Rules are coming soon.

Rules Quiz

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Strategy Articles

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