/pic1195438.jpg)
3.6 / 5
2–5 players
90 min
BGG 6.3(5.8)
Rank #4362
Description
In this game, you play a powerful lord and his faithful companion engaged in a fight for influence throughout time. The game proceeds simultaneously over three different periods. You start the game in the Middle Ages, on the first of the three game boards (that of the commanderies). With 4 action cards in hand per turn, you have seven turns in which to develop your domains by building various types of military, religious, and civil buildings. Depending on their size, certain buildings are moved in time, which means that they are transferred to the same place on the priories board (Renaissance period) and on the brotherhoods board (modern period), in ruins for military and religious buildings (castles, abbeys…).
Thanks to the watch makers' invention, and with enough money, you can make your two adventurer pawns travel in time… Because if the construction of certain buildings can be profitable, taking over domains on the various boards is essential, since it will allow you to earn bonuses on the 4th and 7th turns and to move ahead of your opponents.
Learn & Resources
Rules
Rules are coming soon.
Rules Quiz
Coming soon
Strategy Articles
Strategy articles are coming soon.
Upcoming Game Sessions
No upcoming sessions for Khronos.
Public Game Nights Featuring Khronos
No upcoming public game nights featuring Khronos.