
4.2 / 5
1–4 players
240 min
BGG 8.3(5.9)
Description
Dawn of Technology contains two modules for Trickerion: the Contraptions, and the Signature Tricks.
Thanks to Magoria's recent technological achievements, Magicians can now enhance their Workshops with up to four Contraptions, unique to their magic school. Contraptions can be assembled as a Workshop Action, for the cost of 1 Coin per Contraption already in place. They can be used any time during a player's turn by turning them to their inactive side, and receiving a bonus based on the player's Magic school - in the above example, the Mechanical Contraption, the Generator, supplies the city with electricity, netting its owner a steady income of Coins.
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