
Description
Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion, 2-6 with the 'Underworld', or 'Marauder' expansions) players battle for control of a vast wilderness. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Learn & Resources
Rules
Rules are coming soon.
Rules Quiz
Coming soon
Strategy Articles
Strategy articles are coming soon.
Upcoming Game Sessions
No upcoming sessions for Root.
Game Nights Featuring Root
No upcoming public game nights featuring Root.
Expansions and Integrates With
Root: Homeland Hirelings Pack
Root: Landmarks Pack
Root: Marauder Hirelings Pack & Hireling Box
Root: Riverfolk Hirelings Pack
Root: The Clockwork Expansion
Root: The Clockwork Expansion 2
Root: The Exiles and Partisans Deck
Root: The Homeland Expansion
Root: The Marauder Expansion
Root: The Riverfolk Expansion
Root: The Squires and Disciples Deck
Root: The Underworld Expansion
Root: The Vagabond Pack
Root: Underworld Hirelings Pack
The Doomed Expansion (fan expansion for Root)
The Outsiders Expansion (fan expansion for Root)