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2 / 5
1–5 players
60 min
BGG 7.7(5.7)
Description
When she was an infant, Evelyn Moore’s parents turned to the U.S. government for help. Their daughter couldn’t talk yet, but she “spoke” to machines. More alarmingly, when she did, they fell into their components, which created a metallic cocoon for the child. None of this was covered by the parenting classes the Moore family had attended. A representative of a group called the Ironclad Project offered to take care of Evelyn, but only if her parents were willing to sign her over to the care of the project. Seeing no other option, they agreed, and Evelyn became the ward of the Ironclad Project.
Years went by, and Evelyn grew, learning to control her powers. She was told that she was being trained to be a part of the army. A new army that fought with better power instead of hundreds of soldiers. However, her lack of control and her hot-headedness meant that the Ironclad Project had little use for her. She had learned to absorb tech to plate herself in steel and coat her skin in wires, talking to the tech as easily as she talked to herself, but it wasn’t enough. Even though she desperately wanted to prove her worth, those monitoring her kept wanting more than she could give.
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