
1.7 / 5
2–5 players
45 min
BGG 5.2(5.5)
Rank #28339
Description
The premise is quite simple: jump out of airplanes and get your guys to land as close to the coast as possible. The closer you are to the coast, the more points you score. If you splash down into the water, however, you will score negative points. The further from the shore you are in the water, the more negative points you will suffer.
The board depicts a section of land, followed by a beach and ocean. There is a lake on one space of the land section, and a one-space island in the ocean. The board also has two 'landing' tracks running parallel to each other. The tokens are placed on these tracks once they have leapt from the planes. Finally, the board also has a scoring track to tabulate the points ultimately scored following a round, as well as a cumulative scoring track which runs the perimeter of the board.
Each player loads his or her tokens (which vary with the number of players) into the two airplanes. There are four rows of seats in the airplanes, and where your tokens are positioned will be important when considering the timing of your jumps. Players then each receive six cards plus one 'jump' card. These cards dictate the actions that will occur during the turn. Most of the cards move one of the planes (red or yellow) forward or backward a certain number of spaces. Other cards allow a player to switch seats in or between the planes, cancel any jump attempts that round or blow a jumper off course a space. Finally, the jump card causes one of the player's token to leap from the plane and land on the space directly below where he was seated.
Learn & Resources
Rules
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Rules Quiz
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